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Quakecon Hype

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  Donation Drive for Quakecon 2016

Posted by mick05 on Fri, 6th May 2016 @ 12:19pm
24 Comments

Hi all,

some people may or may not be aware this is probably going to be the last year for Quake Live at Quakecon (seeing as how Doom is coming out). We have three interested players who will be flying to the event with or without any donated money, out of their own personal pockets. However, things do get a bit tight in these situations and typically the community has been very supportive to bringing top quality Oceanic players overseas to remind the European and American's we have strong talent down under. The three players going are Andrew 'Python' Chacha, Frazer 'Fraze' Hockley and Cameron 'Camma' Hockley. All players have competed at the highest level of competition in Quake Live both nationally and overseas at Quakecon's and Dreamhacks before with positive success.

More information on Quakecon: http://www.quakecon.org/official_tournaments/
More information about the guys: Fraze, Python, Camma

If you're interested in donating please click here

all donators get remembered and recognised on the 4SG website which will carry over to benefits on the new Website (4sg v2), out soon!

if you are a team interested in picking up a player to represent your organisation overseas at Quakecon please private message myself or add me as mickzerofive on steam/skype

Donations
Suspicious $50
Reythe $300
Reignor $100
REDDGrrr $100
Spekyr $61

  4v4 CA Alpha competition results

Posted by mick05 on Sun, 20th March 2016 @ 10:13am
40 Comments

Hi all, thanks to those who played and Luna for running/organising the competition. Looked like people had a great day of competitions.

MVP - Fraze
Most Improved - Bdiz
Least damage in 5 rounds (6) - Samityr
Most Nervous - Grrrdian
Heaviest - mick05
Most Hungry - Neo

Final Standings
1. cy@ - mick, cam, fraze, sami
2. come as pair - neo, chacha, luna, zlr, grrdian, disco
3. swish - wynne, fish, reignor, bdiz
4. a bunch of randoms - germ, neoduck, the explorer, stelf
5. freaks - bwaisey, mica, thantos, jolteon, disruption
5. no8 wirebrigade - blade, wiz, mother_nz, hotrok
7. play for fun not elo - cmrn, krisowow, deathknight, illidan

Our Games (idk if people can link other/their matches)
cya vs freaks
map1 (m05 dmg off the scales), map2

cya vs swish
map1, map2, map3 (there was a abort/reset here)

cya vs come as pair
map1, map2, map3, map4

  4SG CA Tournament Organisation

Posted by zlr on Wed, 16th March 2016 @ 7:30pm
0 Comments

To help keep everyone on the same page and everything running smoothly, players are encouraged to use the 4SG Discord server for the CA comp.



Discord:

- Download the Discord application from here https://discordapp.com/download
- Create an account
- Click on the 'plus' button then join another server, put in this invite URL: https://discord.gg/0m3IbPrbbBP52ngK


Voice channels will be made available for teams to use for comms if they want.

If discord sucks for you, try IRC, details below.

Configuring an IRC client:

Server: irc.gamesurge.net
Port: default (6667)
Channel: #4sg

Web interface for IRC (remember to set your QL name before connecting so we know who you are):

http://www.4seasonsgaming.com/webirc.php

  QuakeCon 2016 Tournament Announcement

Posted by phy1um on Thu, 25th February 2016 @ 11:58am
42 Comments

QaukeCon 2016 will feature 2 tournaments this year, with a combined prize pool of $50,000 USD



QuakeCon 2016 will be running from August 4 - 7, at the Hilton Anatole Hotel in Dallas, Texas. The big LAN tournaments have just been announced - there will be a QuakeWorld tournament and a Quake Live tournament, each with $25,000 in prizes to be won.

QuakeWorld 2v2 TDM Open:


To celebrate the 20th anniversary of Quake's release, QuakeWorld will be featured at QuakeCon for the first time since the Quad Damage tournament in 2007! The tournament is open to 32 teams, who will play out a double-elimination bracket in Bo3 games.

Map Pool:
dm2, dm4, dm6, aerowalk, ztndm3

Prize Pool:
- 1st: $12,000
- 2nd: $7,000
- 3rd: $3,000
- 4th: $1,000
- 5th: $500

Full rules:
http://www.quakecon.org/wp-content/uploads/2015/02/QuakeCon-2016-Quake-World-TDM-OPEN-Rules.pdf


Quake Live Duel Championship:


This year we have a much more traditional competition format. 32 selected players will play in a best of 3 group stage, before advancing to the double-elimination playoffs with all matches best of 5. Registration is open from now until April 26th, at: http://quakecon.challonge.com. Some troll signups at the moment, but the tournament admins will be cleaning it up as they go and hand-selecting participants.

Map Pool:
Battleforged, Blood Run, Cure, Elder (lol), Furious Heights, Hektik, Sinister

Prize Pool:
- 1st: $12,000
- 2nd: $7,000
- 3rd: $3,000
- 4th: $1,000
- 5th: $500

Full rules:
http://www.quakecon.org/wp-content/uploads/2015/02/QuakeCon-2016-Quake-Live-DUEL-Masters-CHAMPIONSHIP-Rules.pdf

  4SGv2 4 v 4 Clan Arena ODC - 19th March 2016

Posted by sanctuary on Sat, 6th February 2016 @ 10:45pm
54 Comments

Testing Website: http://www.ausreflex.com/4SGv2

Introduction
Hi all, the team at 4Seasons Gaming would like to run another Quake Live competition, with the help of Luna (Sanctuary/OTP) organising the tournament. We have been working on a new multi-gaming hub, so this will be a multi-purpose tournament in order to expose more people to our new website in a closed testing environment. Obviously we would really like to receive feedback on our new website so we can make any changes needed to better the experience and keep hosting more competitions in the future.

Date and Time
Saturday, March 19th @ 4pm AEDT

Format
Less than 8 teams - Double Elimination (BO3) finals may be BO5
More than 8 teams - Single Eliminiation (BO3) finals may be BO5

Map Pool
TBA

Servers
Purgery 4sg private Servers

Prizes
fun

Rules
http://www.4seasonsgaming.com/rules.php#
Note: All games will be on settings as follows:
- 10 rounds
- 6 lighting dmg
- 80 rail dmg

Streaming/Help
If anybody would like to stream the competition they are more than welcome, please note in order to see the brackets page this person will need a close alpha account as well so please contact me directly (details below). If anybody wishes to help run the tournament there is also a position open for that, otherwise i'll just be handling this myself.

Sign-Up
The Signup page is not ready just yet so in place of that we will be handling this side of things more manually than you would expect. I'd like for team captain to express interest in this thread and leave contact details or alternatively contact mickzerofive directly and we will arrange closed alpha accounts for team members. You will need to eventually provide email addresses for all members to be sent passwords and so we can create unique accounts, you don't have these please starting chasing them up.

m05 contacts
Email: mickzerofive @ 4seasonsgaming.com
skype: mickzerofive
Steam: http://steamcommunity.com/profiles/76561198000470509/

  Alpha Duel Tournament

Posted by mick05 on Sun, 17th January 2016 @ 6:06pm
4 Comments

Hi all, thanks for those who participated and those who enjoyed the spectating! Competition finished and ran okay for our very second tournament with the closed public.

Final Standings:
1. Camma
2. Fearzzz
3. Nukeable
4. Cerno (Kdawg) (forfeit)
5/6. Rep (forfeit) / Aeon (afk)
7/8. Grotesk / Micah
Rest. Calm (forfeit) / Fish / Minime / Ecent

late to the party: traits / illidan / substance

Match stats
[quote="tjone270":9k2o90ph]Ahoy all again, here's the links to the match stats from Purgostat on the 4SGv2 Tournament Duel servers:

Duel:
http://stats.quakelive.tomtecsolutions. ... /game/1635
http://stats.quakelive.tomtecsolutions. ... /game/1632
http://stats.quakelive.tomtecsolutions. ... /game/1630
http://stats.quakelive.tomtecsolutions. ... /game/1628
http://stats.quakelive.tomtecsolutions. ... /game/1626
http://stats.quakelive.tomtecsolutions. ... /game/1623
http://stats.quakelive.tomtecsolutions. ... /game/1622
http://stats.quakelive.tomtecsolutions. ... /game/1621
http://stats.quakelive.tomtecsolutions. ... /game/1618
http://stats.quakelive.tomtecsolutions. ... /game/1617
http://stats.quakelive.tomtecsolutions. ... /game/1615
http://stats.quakelive.tomtecsolutions. ... /game/1612
http://stats.quakelive.tomtecsolutions. ... /game/1607
http://stats.quakelive.tomtecsolutions. ... /game/1602
http://stats.quakelive.tomtecsolutions. ... /game/1600
http://stats.quakelive.tomtecsolutions. ... /game/1599
http://stats.quakelive.tomtecsolutions. ... /game/1595
http://stats.quakelive.tomtecsolutions. ... /game/1594
http://stats.quakelive.tomtecsolutions. ... /game/1563

  Quake Live - 50% Steam Sale!

Posted by phy1um on Thu, 26th November 2015 @ 10:58am
13 Comments

http://store.steampowered.com/app/282440/

If you missed out on snagging it free, grab it now for only 5 American dollars.

  4SGv2 Alpha Tournament Testing

Posted by mick05 on Mon, 9th November 2015 @ 11:58am
25 Comments

Hi all,

Tim, Casey and myself have been working hard in the background on creating a better hub for the future of Quake Live and similar games. Starting very early December, we'd like to run two alpha tournaments for the new Quake Live; one for duel and the other for 2v2 clan arena. As it is only alpha everything will feel a little unfinished and areas of the website will be locked down on purpose as they are not even alpha ready yet.

The following information is all Tournament related

End Goals and Objectives:
- To create a start to finish tournament system to be used by the general public including statistic tracking, score submission, prize allocation and server handling both for players and those who wish to be organisers
- To make it easier for sponsors to get involved in both smaller sized and larger sized tournaments
- To create immersive and interactive format combinations to allow for a diverse and unique playing field

What has been created for Administration:
- Create tournament with changeable start/end date
- Supports up to five divisions simultaneously
- Supports multiple game modes including team and 1v1
- Individual signup or team signup
- Easily manage seeding, signups, divisions, format, modes, round configurations
- Generate brackets of any size between 4 and 256 teams/players
- Bracket management: admin override scores, forfeit players, reset match results + more
- Single & Double elimination ready

What we will be testing as Competitors:
- Score submissions done on website, no waiting for admins to update scores
- Easy signups for individual or clan
- Brackets updated instantly once both players have submitted scores (page refresh)
- Individual player/team stats such as kills, deaths, KD ratio, wins, losses updated instantly.
- Player/clan profile global game stats updated on tournament completion

We've created our own 4SGv2 Bracket system:
The 4SGv2 brackets are 100% custom, developed to be a fully dynamic database driven bracket system. The seeding, bracket advancement, score updates, final standings, wins and losses are all calculated and updated on the fly without any administrative intervention.

Planned features not yet implemented:
- Group stages and round robin systems with the option to move into bracket finals.
- Server Handling
- Totally unique tournament formats that have never been seen before
- Ladders

What we are looking for:
Expressions of interest. The alpha testing will be done all privately (invites only) for now. We would like to make sure 2v2 Ca and Duel would be the most popular game modes people are interested in playing in (for now at least). We'll look back on this thread in a week or two and reach out to those showing interest here. We are primarily wanting to test functionality and getting feedback on that so the more outspoken people the better

  Quake Live release (28th-29th.) (edited again)

Posted by tjone270 on Thu, 22nd October 2015 @ 8:36pm
131 Comments

UPDATE 2: The date's been extended again, for reasons unknown to me. Guess they're trying to get it right.

UPDATE 1: There has been a problem with the dedicated server crashing under certain systems, due to a faulty steam library that attempts to check for AVX support on the current CPU, and crashes if there isn't any, rather than continuing as it should. The date has been moved forward to the 27th (this Tuesday).

As far as I know (subject to delays, should they arise), the new steamworks Quake Live will be released on the 25th/26th of October. (no, read above)

You can switch to the new version without the need for a product key now, if you have the regular steam-based Quake Live, by right-clicking on Quake Live in your library, > Properties > Betas > Select the beta > Sneak peek. Click this link for an informative GIF: http://i.imgur.com/psp3VGQ.gif

Please note, switching to the new version will remove the old version. Undo this by opting out of all beta versions using the instructions above.

All players on Quake Live Testing, please switch to the beta branch of original Quake Live, as most servers will now be moving to the new beta branch. Consider Quake Live Testing depreciated.

Your current Quake Live steam configuration will become live on the beta branch, no need to do file transfers to get it to work. Quake Live Testing players that've changed their config inside Testing, need to copy it out of that 765*\baseq3 directory to the old one for it to re-activate.

I'm unsure if beta Quake Live will pull your standalone config data if you're using non-steam Quake Live. You may have to copy the files manually:
The standalone files are here: %HOMEPATH%\AppData\LocalLow\id Software\quakelive\home\baseq3\
The steam files are here (x86 people, remove the (x86)!): \Program Files (x86)\Steam\steamapps\common\Quake Live\765*\baseq3
The testing steam files are here (x86 people, remove the (x86)!): \Program Files (x86)\Steam\steamapps\common\Quake Live Testing\765*\baseq3

Happy Quaking :D

Console users, I recommend running "/con_scale 1" once in, as the writing's pretty small :)

  Guide for Migrating to New Quake Live

Posted by phy1um on Tue, 20th October 2015 @ 12:00am
34 Comments

Note: Australian servers will be available in the coming update!

The next big update is coming by the end of the month (probably), and when it does Quake Live will be Steam only. The standalone launcher will no longer work, and your accounts will be gone. Here are a few things you should do before the update arrives:


  • Go screenshot your QL profile, so that you have a record of all your hard fragging.[/*:m:2ihr6lwk]
  • If you haven't moved to Steam yet, download it - http://store.steampowered.com/app/282440/[/*:m:2ihr6lwk]
  • The first time you run QL on Steam, you will be asked to transfer your existing account.[/*:m:2ihr6lwk]
  • Put your Steam account link in your QL profile description, so people can add you.[/*:m:2ihr6lwk]
  • Likewise, add any people important to you on Steam.[/*:m:2ihr6lwk]
  • BACKUP YOUR CONFIG, SCREENSHOTS AND DEMOS.[/*:m:2ihr6lwk]


This update marks a huge change for Quake Live, and this is the first time we will be able to run our own community servers. There will also be community maps, via the Steam Workshop. It's the same game as before, but I can confirm that there isn't a single loadout server running in Australia right now!

Remember to join the 4sg Steam group: http://steamcommunity.com/groups/4sg
Also, the Aus/NZ Team Game organisation group: http://steamcommunity.com/groups/auQL_TDM_CTF