User: Pass: Register

Featured Video

1 laszmosis $201,995
2 zlr $134,224
3 true4m $129,185
4 clc $127,622
5 sic1 $125,984
6 Instinctt $82,105
7 mick05 $60,615
8 intro $48,898
9 riCo $34,200
10 dosadi $33,744

Recent Activity

119

Quake Live 1.9

Junkyard - 4 hours ago

271

QL & Q3 Videos

JToombsy - 13 hours ago

15

CTF Draft Tournament Sunda...

juddly - 16 hours ago

50

Plays of the Month - Augus...

NinjaMango - 22 hours ago

111

QL update rumours

kaki - 1 day ago

0

Melbourne LAN Arena 51

Wasko - 1 day ago

176

Classic intro

judge_au - 3 days ago

2

landmark guy made a ql map...

Crap_scs - 4 days ago

59

New AUS/NZ Quake 3 Servers

lion - 4 days ago

6

Quake 4

clc - 6 days ago

4

PES ASUS National Quake 3 ...

clc - 6 days ago

  CTF Draft Tournament Sunday 14th Sep

Posted by mick05 on Thu, 28th August 2014 @ 3:53pm
15 Comments

In light of the modernizing recent update and myself finally getting internet at my new home. 4seasons Gaming are proud to announce the first Capture the Flag Draft Tournament in the new modernized Quake Live. The idea behind a draft tournament is to allow newer players the opportunity to play and learn along side and against experienced players. This will be achieved through dividing the teams into 2x highly experienced players and 3x newer/lesser skilled players. Teams of 5 will be picked by captains with the in-game team size being capped at 4 with 1 substitute rotating each round (just in case of unexpected change of individuals plans). For those who are interested please head over to 4Seasons Gaming and signup. Information about the competition below

Tournament Day: Sunday 14/09/2014
Checkin on 4sg between: 11pm-12pm
Captains drafting happens: 12pm-12:30pm
Tournament Starts: 12:30pm-1pm
Expected runtime: 5-7 hours
Ruleset: Classic (maybe Quake Live depending on feedback)
Map pool: Spider crossing, Future crossing, Camper crossing, Japanese castles, Iron works, Siberia, New Cerberon
Map Picking: By Captains, Cointoss, drop, drop, pick, pick, drop, drop, remainder
Format: Double Elim - BO3

Signup in this thread with this format

Quote:

Signup
Exact QL Username:
Experience in QL or CTF:
Read the rules here
I understand that you have to check in on the day between 11pm-12pm: Yes/No



Signed Up List
1. Intro
2. Grrrdian
3. Clc
4. Perc3nti
5. Mickzerofive
6. John0
7. Bighat
8. winegum
9.
10.
11.
12.
13.
14.
15.
16.
17.
etc

  Quake Live 1.9

Posted by kvlto on Thu, 28th August 2014 @ 2:32am
119 Comments

image capture

Quote:

Quake Live Update - August 27, 2014
Last month at QuakeCon we announced that Quake Live would be coming to Steam and with that expansion take on some new gameplay changes and features. At that time, we did not have many specifics to share as we were poised to keep an open mind as to what our future would look like, and wanted to see how we could introduce a wider audience to the game we so dearly love. Quake is a masterful game of skill, often compared to Chess by its veteran players. However, with that depth has come a challenge to welcome and capture new players long enough for them to discover the joy to be found in what many consider the finest Deathmatch game ever made.

For some of us that joy is simply nostalgia of our early days, an introduction to online FPS that ushered in a new era of gaming. For many it is a love of mastery, striving to become better in a competitive world that seems to have no upper bounds. It is a game of limitless growth where the movement, strategy, and perfection of aim seem to be an extension of our human selves where hard work, dedication, and confidence can translate into a measurable improvement that brings a great pride to our players. While Quake will always be a home to the competitive base, we have often longed for a wider audience who could experience, appreciate, and fall in love with all that it has to offer.

For new players, it has been quite clear what the greatest barriers are: effectiveness on spawn, movement, and item control. These elements on several levels also make our game great, so we wanted to see what could be done to make the game a more enjoyable experience, all while teaching players a bit of the meta-game depth.
We tested several ideas including granting players better starting weapons and compared that to the lessons learned in Clan Arena where players get to try out various weapons and see their effectiveness each round. We found that providing the player one single "primary" weapon of their choice in addition to letting them have a bit more freedom as to which "secondary" they spawn with allows players to try out various weapons and become more effective on spawn which has been the key complaint of newcomers. Meanwhile we still want to highly encourage picking up weapons throughout the arena, so we have minimized the amount of ammo granted on spawn so that players will continue to roam and gather both weapons and ammo. Allowing the new behavior of choosing some starting weapons greatly improved the experience in modes such as FFA and TDM and helped make some of the more chaotic modes like Domination quite enjoyable. Hence, Domination will now be ran publicly for all to play.

Additionally we wanted to find a way to teach players a few core bits of information concerning item timing. We have introduced item timers, present transparently in the world (not on your HUD), that all relay item respawn information under the following design guidelines: Each item timer has a radial display divided into slices. Elapsed time is drawn as solid slices. Each slice represents 5 seconds. Active regions are represented by blinking slices that blink once per second. The timers should adequately teach players when an item is about to respawn or when it is better to move along even without this knowledge. And as players continue to play, they will begin to understand exactly how much time elapses per slice and can begin utilizing the timer indicator in coordination with their match timer to know when items will become available. To both minimize visual noise that the timers could incur and to prevent an unnecessary flood of information throughout the world, item timers are only visible while in close proximity, gently fading in as you approach.

The final hurdle for new players to overcome was strafe jumping. We wanted to preserve strafe jumping as is, as both its intentional use and its subtle influences as you traverse the map are what make Quake feel incredibly smooth and responsive. For many of us, learning strafe jumping came naturally or for long time players was simply the foundation of our FPS experience. But we wanted to assist players and provide them with a simpler means of movement to allow them to keep up the pace as they overtime learn to more fully benefit from strafing. A basic "bunny" and auto-hop mechanic has been introduced that allows players to simply hold forward and jump to build up some speed. However, because the new bunnyjumping only provides a limited amount of accel gain, and is only effective on straightaways, players will still need to learn strafe jumping over time – we hope that this new mechanic will allow both general movement and gameplay to become more accessible encouraging them to continue to play so that they may over time become more accustom to the finer side of Quake.

But ultimately these changes have not been introduced for the new player alone. We feel that these elements overall help bring Quake one step closer to being a modern shooter, while still holding true to our roots of remaining an incredibly fast paced old school shooter. We've had a lot of fun with these new additions, and hope that you learn to appreciate them.

For players who have taken great pride in becoming skilled in our more challenging areas such as competitive Duel, we hope that running our FFA and Teamplay servers with these new, fun, and accessible mechanics that we can begin to build a larger base of players who could then try their luck at the Classic Duel experience. Here players will have to shed their new skin and play under slightly more challenging conditions, but ones that we know have proven themselves true in the e-sports arena.

Sincerely,
The Quake Live Team

These new changes have been encapsulated within the default Quake Live ruleset:

New Quake Live Ruleset
Players may now hold jump to continuously jump.
Players may now hold forward and jump to 'bunny hop', allowing them to slowly gain up to 2x their base movement speed.
Introduced Loadouts in select modes; allowing players to select one Primary Weapon (hmg, rl, lg, rg) and one Secondary Weapon (sg, gl, pg, mg).
Added the command "weapon toggle" to toggle between your Primary and Secondary weapons. Defaults to "f" for new users.
Unified weapon respawn time to 5 seconds across all game modes.
Unified friendly fire, disabled across all game modes.
Added global Ammo Packs, in lieu of weapon specific ammo, where each pack grants you a small amount of ammo for each weapon in your inventory.
Reduced ammo respawn time from 40 seconds to 10 seconds.
Added in-world item timers for "major" items, including armors, megahealth, power-ups, and medkit.
Items have taller pickup collision boxes, so that players will not miss items as they jump over them.
Added Power-up Spawn POIs, that appear 10 seconds before a power-up spawns.
Added Power-up POIs, that indicate when an available power-up is available in the arena.

For players who wish to largely avoid the new major changes, the legacy style of play has been preserved within a "Classic" ruleset. All of our public Duel servers run in Classic mode. Subscribers may host additional classic servers using our "Create Match" feature. This includes the launching of Standard Classic servers, which any player may freely join.

In addition to our major ruleset changes, the following global game changes have been made:

General Game Changes
Added a new weapon, the Heavy Machinegun (HMG).
Lightning Gun now does 6 damage per cell across all rulesets, or 120 damage per second.
New higher resolution font added.
Widescreen Support for huds (see default huds for implementation examples).
New in-game UI (menu and loading screens).
Disabled the pk3 encryption. Paks can now be opened like a zip file; maps load up to 25% faster.
Added flagstand POIs in CTF.
Enabled self-kills with an additional 1 second respawn penalty.
Quad firing sound reduced on high rate of fire weapons: mg, pg, cg, hmg.
Added damage number indicators for damage dealt, can be customized by various color styles and enabled or disabled per weapon.
Fixed a bug in that could cause the best weapon selection to fail.
Machinegun now drops to grant users mg ammo.
Infected zombies now have air control and can double jump.
Fixed the CHEATS ENABLED notification on the map loading screen from lagging behind its proper state.
Reduced the default amount of player movement bobbing.
Reduced the default amount of damage kick movement.
By default, don't show weapons you don't have in inventory on your weaponbar.
By default, bob major items when simpleitems are enabled.
Prevent broken shader image on crosshair '30', '60', '90', which would equate to crosshair "none" as the cycle repeats.
Bots now randomly select loadouts, when applicable.
Greatly reduced multiple pickups prediction errors.
Removed the option to move to FreeCam while dead in elimination based gametypes.
The PQL ruleset has been renamed 'Turbo'.
Stonekeep map layout slightly modified.
Trimmed out 19 maps will be added back later after being updated. (Arena Gate, Bloodlust, Colbat Station, Concrete Palace, Dies Irae, Double Impact, Eviscerated, Focal Point, Forgotten, Golgotha Core, Hell's Gate Redux, Hero's Keep, Power Station, Proving Grounds, Sacellum, Solid, Sorrow, Space Camp, Spillway, Terminal Heights, Terminus)

Create Match Features
Ruleset selections (Quake Live, Turbo, Classic) are all available for standard servers.
Now support custom values of starting ammo in AD, CA, DOM, and RR.
Added optional Double Jump physics player movement mechanic.

Arena Changes
Removed Team Arena Runes from all maps.
Proxy Launcher removed from all maps.
Chaingun and Nailgun removed from serveral maps.
Heavy Machinegun added to serveral maps, some depending on ruleset or mode.

  <1850 Duel SUNDAY 17/8

Posted by phy1um on Thu, 14th August 2014 @ 11:00am
30 Comments

WINNER - intro
RUNNER UP - traits

NEW RULES PLEASE READ THIS THREAD CAREFULLY!

<1850ELO Duel comp this Sunday at 5:30pm AEST (17th of August)

Signup by posting in this thread before 5:20. Check-in via QL between 5:20 and 5:30.


Competition will be double-elim (means you need to lose two matches to be eliminated. May change to Single Elim if too many sign-ups). Add your opponents on QL friends. Ask admins to spawn you servers if you need. Report scores in this thread.

Please look at the brackets for how many games in your set. The BEST OF # will be above in the round title. Please ask if you're unsure how many games to play!


Stream: 4sgtv
Brackets: (Watch this space after the signups close)


[size=125:252af290]Maplist: Blood Run, Aerowalk, Furious Heights, Toxicity, Lost World, Sinister, Cure
The format will be on the brackets (including the pick ban format and whether games are bo1, bo3, bo5)


Signup Requirements:
- 1850ELO and below only
- Must have played 18 full length duels to participate
- No tanking ELO to participate (higher tier players please don't undermine this)
* Your ELO can be found at http://www.qlranks.com

Rules and Administration: (NEW!)
- Players will be added on Quake Live by one of the admins during the signup period.
- You MUST accept an admin friend request on Quake Live!
- Check-ins will be handled via Quake Live messages.
- If you cannot be contacted for 5 minutes (generally counted from an admin message) you will be forefitted.
- If you will be away for more than 5 minutes, post in the thread to let us know. We might be able to keep you in the comp.
- If you are not contacted by an admin during sign-ups or check-in, post in the thread to let us know.

If there are any questions about these, or anything you feel could be clearer, please let us know!

Communication is really important between players and admins in these competitions. If you are ready for a game and you can't contact your opponent, let us know quickly so that we can keep everything moving smoothly. If you think an admin has missed your message, posting in the thread is a safe way to make sure that we hear you. If you don't contact us, we assume the best!

Anyone who wants to help with streaming, casting or running things please comment in this thread or send phy1um or haymo a PM. We really need help keeping track of results, handling disputes, and getting games lined up to be played on stream.

Admins: phy1um, Intro

Reigning 1850 ELO(ish) Champion: xthrx

All previous cup winners:
[spoiler:252af290]- <1250 sic1 http://spawnquakelive.challonge.com/RSC1
- <1450 condiments http://spawnquakelive.challonge.com/9
- <1450 payatot http://spawnquakelive.challonge.com/10
- <1450 judge_au http://spawnquakelive.challonge.com/121c29g1
- <1650 Traits http://spawnquakelive.challonge.com/RSC2
- allELO Phyrigian http://spawnquakelive.challonge.com/o1
- <1250 Perc3nti http://spawnquakelive.challonge.com/RSC3
- <1450 Yokh http://spawnquakelive.challonge.com/RSC4
- <1800 danny http://spawnquakelive.challonge.com/RSC5/
- allELO Python http://spawnquakelive.challonge.com/haymo2
- <1450 p0pe
- <1650 chr1stoph3r http://challonge.com/1650elo
- <1800 xthrx http://1800eloduelcups.challonge.com/25July14
- <1250 payatot
- <1650 blakius[/spoiler:252af290]

Current Signups: Traits, Centric, p0pe, DisruptioN, blakius, casp_, pac0r, insane_gazebo, stillnotdiabz, meersy, n0tlikethis, requ

  AU/NZ Invitational Grand Final! 10PM SYD

Posted by intro on Sun, 10th August 2014 @ 12:45am
33 Comments

If you were watching the stream you might already know, zoot appeared in the chat and offered to stream the Grand Final today at 10pm SYD! before the 125fps Sunday Cup (sorry nz </3 was best time for zoot). Wont spoil results for anyone who still wants to watch the vods though, you can find them on 4SGTV or you can check out the Bracket. Don't forget to tune in!



VODs of semi-finales:
python vs cama (part1, part2, part3)
fraze vs rep (full)

VOD finale:
python vs rep (full)

  Winners - July POTM 2014

Posted by NinjaMango on Sat, 2nd August 2014 @ 10:30pm
29 Comments



1st traits - 12 votes
http://www.youtube.com/watch?v=3Afs7BnLh1I

1st cognition - 12 votes
http://www.youtube.com/watch?v=0XD1iEEaJ5M

1st python - 12 votes
http://www.youtube.com/watch?v=i4sCeivc_54

1st crap_scs - 12 votes

http://www.youtube.com/watch?v=t7YM4IKmfFg

casp - 8
storm - 6
haymo - 6
grrrdian - 6
reduxable - 5
judge_au - 3
kommo - 3
dox - 3
kefu - 2
matttttttttt - 2
dj - 2
jtoombsy - 2
phy1um - 1
js3 - 1
blakius - 1
reptilianempire - 0
sic1 - 0
hardy616 - 0
mystic - 0
clc - 0
reignor - 0

Celebrating the ½ year Australian & New Zealand Plays of the Month anniversary, the voting lines are now open to all esreality members as well as 4SG members.

Compilation Video


Voting Guidelines
You may vote for as many entries as you like.
Each vote is worth 1 point.
The entry with the most points wins.
You may vote on esreality.com or 4seasonsgaming.com - not both.

This Month's Entries
sic1 - http://www.youtube.com/watch?v=la3EuzOqo7g
judge_au - http://www.youtube.com/watch?v=RM-VMk2w2Pg
hardy616 - http://www.youtube.com/watch?v=l4MBeSAJ2zU
crap_scs - http://www.youtube.com/watch?v=t7YM4IKmfFg
mystic - http://www.youtube.com/watch?v=JMOaLsji_XI
reduxable - http://www.youtube.com/watch?v=GTtPFgFYDl4
traits - http://www.youtube.com/watch?v=3Afs7BnLh1I
clc - http://www.youtube.com/watch?v=Cjrye5ncMvg
jtoombsy - http://www.youtube.com/watch?v=dNoK59csHZY
reignor - http://www.youtube.com/watch?v=imIXpvInHTs
dox - http://www.youtube.com/watch?v=x_d73v_pftw
casp - http://www.youtube.com/watch?v=B4B0rF5nDnE
storm - http://www.youtube.com/watch?v=8NCB59thxJM
kefu - http://www.youtube.com/watch?v=Odh8PP9KyNA
reptilianempire - http://www.youtube.com/watch?v=kQ9nkhpT6wA
matttttttttt - http://www.youtube.com/watch?v=Qi_i9zTQQyw
haymo - http://www.youtube.com/watch?v=xMtctXDztF0
dj - http://www.youtube.com/watch?v=8WYEnE-cYxA
cognition - http://www.youtube.com/watch?v=0XD1iEEaJ5M
phy1um - http://www.youtube.com/watch?v=5714EShH-U0
js3 - http://www.youtube.com/watch?v=NfAwXZUT4VU
kommo - http://www.youtube.com/watch?v=sCtS14sdj0Q
grrrdian - http://www.youtube.com/watch?v=4yN332r4-34
blakius - http://www.youtube.com/watch?v=ZYxee8WTcrw
python - http://www.youtube.com/watch?v=i4sCeivc_54

  <1650ELO duel Friday 8/8

Posted by haymo on Sun, 3rd August 2014 @ 10:59pm
38 Comments

Brackets - http://1650eloduelcups.challonge.com/8thAug14#

<1650ELO Duel comp this Friday at 7:30pm AEST (8th of August)

Signups close 10 minutes before the start of the comp (7:20pm)


Signup by posting in this thread.

Competition will be double-elim (means you need to lose two matches to be eliminated. May change to Single Elim if too many sign-ups). Add your opponents on QL friends. Ask admins to spawn you servers if you need. Report scores in this thread.

Please look at the brackets for how many games in your set. The BEST OF # will be above in the round title. Please ask if you're unsure how many games to play!


Stream: STREAM
Brackets:
(these will be posted here around 7:45 for commencement of competition)


RULES ARE:
- 1650ELO and below only
- Must have played 18 full length duels to participate
- Maplist: Blood Run, Aerowalk, Furious Heights, Toxicity, Lost World, Sinister, Cure
- No tanking ELO to participate (higher tier players please don't undermine this)
- The format will be on the brackets (including the pick ban format and whether games are bo1, bo3, bo5)
* Your ELO can be found at http://www.qlranks.com


Please let us know if you cannot contact your opponent - if you don't say anything, we assume everything is fine. If an opponent is not responding after 5 minutes of being ready for them, after alerting an admin we will give them another 5 minutes before they forfeit. We will do our best to make sure everything runs smoothly, and reporting players who are unavailable sooner rather than later helps us keep the comp moving.

Anyone who wants to help with streaming, casting or running things please comment in this thread or send me/phy1um a PM. I really need a hand with keeping track of results, handling disputes, and getting games lined up to be played on stream. Most of the time I'm usually casting so I can't do both at once.


Reigning 1650 ELO Champion: chr1stoph3r

All previous cup winners:
[spoiler:3rortx6i]- <1250 sic1 http://spawnquakelive.challonge.com/RSC1
- <1450 condiments http://spawnquakelive.challonge.com/9
- <1450 payatot http://spawnquakelive.challonge.com/10
- <1450 judge_au http://spawnquakelive.challonge.com/121c29g1
- <1650 Traits http://spawnquakelive.challonge.com/RSC2
- allELO Phyrigian http://spawnquakelive.challonge.com/o1
- <1250 Perc3nti http://spawnquakelive.challonge.com/RSC3
- <1450 Yokh http://spawnquakelive.challonge.com/RSC4
- <1800 danny http://spawnquakelive.challonge.com/RSC5/
- allELO Python http://spawnquakelive.challonge.com/haymo2
- <1450 p0pe
- <1650 chr1stoph3r http://challonge.com/1650elo
- <1800 xthrx http://1800eloduelcups.challonge.com/25July14
- <1250 payatot[/spoiler:3rortx6i]

Current Signups: blakius, Casper_Nation/casp_, Maxxx, p0pe, scix55, matttttttttt, pac0r_, roffo (confirmed!), dosadi, xminimex, thekfiish, probsnotdiabz, Mylesman